Contents

Introduction
Getting Started
A Simple Example

Running Rayshade
The Input File
Images
Statistics Reporting
Antialiasing
The Ray Tree

Specifying a View
Camera Position
Field of View
Depth of Field
Stereo Rendering

Light Sources
Light Source Types
Shadows

Object Definition
The World Object
Primitives
Aggregate Objects
Constructive Solid Geometry
CSG in Rayshade
Potential CSG Problems
Named Objects

Surfaces and Atmospheric Effects
Surface Description
Atmospheric Effects
The Default Medium
Surface Specification

Transformations
Texturing
Texturing Functions
Image Texturing
Mapping Functions

Options
Animation
Height Field Files