- Introduction
- Getting Started
- A Simple Example
- Running Rayshade
- The Input File
- Images
- Statistics Reporting
- Antialiasing
- The Ray Tree
- Specifying a View
- Camera Position
- Field of View
- Depth of Field
- Stereo Rendering
- Light Sources
- Light Source Types
- Shadows
- Object Definition
- The World Object
- Primitives
- Aggregate Objects
- Constructive Solid Geometry
- CSG in Rayshade
- Potential CSG Problems
- Named Objects
- Surfaces and Atmospheric Effects
- Surface Description
- Atmospheric Effects
- The Default Medium
- Surface Specification
- Transformations
- Texturing
- Texturing Functions
- Image Texturing
- Mapping Functions
- Options
- Animation
- Height Field Files